Handling didReceiveMemoryWarning
Predicting user behavior on the iPhone is difficult. One can never know how many pages of Safari someone might have in the background hogging up valuable resources. Every now and then, I get reports of our application crashing for no apparent reason. More often than not, it’s caused by the phone running low on memory. It’s amazing how little memory we have to work with on the iPhone. With Safari taking up 8 pages in the background, our application was crashing at mere 8 MB of memory usage.
Load Late and Lazily
Sometimes you have to sacrifice the snappy UI for a low memory footprint. It’s better than your application crashing. This means never preloading resources but waiting until the moment you need it. If your XIB (NIB) file has a lot of views, try separating them into multiple NIB files so that you can load it individually when you need it. When a view is not visible, the system will free it from memory.
- (void) didReceiveMemoryWarning
The didReceiveMemoryWarning message will be called when the iPhone is running load on memory. It is highly recommended that you override this message in all your view controllers and print out a simple debug message in it. Also, do not forget to call [super didReceiveMemoryWarning].
- (void) setView:(UIView*) view
If you receive the didReceiveMemoryWarning message, the setView message will be called with a nil parameter. It will be called to release the view if the view is not the active view. This is where you will want to release as much resources as you can, such as all your IBOutlet variables. Also, do not forget to call [super setView:view] or your application will crash.
Initialization
Once your view is freed, the NIB will be read back into memory when it is needed. This means the viewDidLoad message will be called again. So take care not to place initialization code that should only be initialized once per application in that message.
CLANG Analyzer
If you haven’t tried this tool already, then you are truly missing out. Check out this extremely helpful post by Jeff Lamarche, the author of Beginning iPhone Development. CLANG will analyze your code and give you a detailed report of problems your code may have, including memory leaks.
Also, If you’ve missed my previous post about the dangers of UIImage, you can check it out here.
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SDK 3.* users may experience build failures. Give Clang more hints on how to build your project:
e.g.
scan-build -k -V xcodebuild -configuration Debug -sdk iphonesimulator2.2