Apr 012012
 
Soft Body Physics With Box2d (and Cocos2d) Part 4/4

Prerequisites This is the final part to a four part series about simulating a soft body physics in Box2d. Before continuing, you should read and understand the following tutorials. 1. Quick Tip: Mixing OpenGL and Cocos2d (Triangle Fan) 2. Soft Body Physics with Box2d and Cocos2d Part 1/4 3. Soft Body Physics with Box2d and … [READ THE FULL ARTICLE]

 Posted by at 12:35 pm
Mar 312012
 
Soft Body Physics With Box2d (and Cocos2d) Part 3/4

Prerequisites This is the third part to a four part series about simulating a soft body physics in Box2d. Before continuing, you should read and understand the following tutorials. 1. Quick Tip: Mixing OpenGL and Cocos2d (Triangle Fan) 2. Soft Body Physics with Box2d and Cocos2d Part 1/4 3. Soft Body Physics with Box2d and … [READ THE FULL ARTICLE]

 Posted by at 11:59 am
Mar 312012
 

Prerequisites This is the second part to a four part series about simulating a soft body physics in Box2d. Before continuing, you should read and understand the following two tutorials. 1. Quick Tip: Mixing OpenGL and Cocos2d (Triangle Fan) 2. Soft Body Physics with Box2d and Cocos2d Part 1/4 We will be using OpenGL to … [READ THE FULL ARTICLE]

 Posted by at 7:50 am
Mar 232012
 
Quick Tip: Mixing OpenGL and Cocos2d (Triangle Fan)

Cocos2d and OpenGL Cocos2d hides most of the complexities of OpenGL, but every now and then you will be forced to write some custom OpenGL code. You can override the draw method of CCNode to perform your custom OpenGL drawing. You don’t have to write the code for scaling, rotating or translating inside the draw … [READ THE FULL ARTICLE]

 Posted by at 3:27 pm
Jul 032011
 

Hello everyone! A few months have passed since I posted Simple Platformer Using Cocos2d and Box2d with Collision Detection. I have received many positive feedbacks and interest on the tutorial. I am glad that it has been helpful for so many in the community! Also, I would like to share the good news that the … [READ THE FULL ARTICLE]

 Posted by at 9:35 am  Tagged with:
Mar 172011
 

I received a few requests for a simple Mario-like platformer tutorial. So I am keeping my promise. The sample is far from a full fledged Mario clone, but I hope it it can at least start you off in the right direction. This tutorial builds upon concepts covered in “Beginning Box2d Physics Engine” and “Side … [READ THE FULL ARTICLE]

Mar 112011
 

Life has once again conspired to keep me away from updating the blog as frequently as I promised. I meant to write a simple platformer tutorial, but I had an interview with Google that seriously threw a monkey wrench into my plans. So I am just catching up on the backlog of tasks I need … [READ THE FULL ARTICLE]